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qflag.txt
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9/17/96
================================================================
Title : Quake Capture the Flag
Author : Giggler
Email Address : giggler@student.umass.edu (school)
giggler@tiac.net (vacations)
Description : Team match Quake map featuring QuakeC
coding by Gary Griggs. (ggriggs@gis.net)
Beta Testing : Gary Griggs, Metal, Ern2, Duke, Dagger and
Marker.
Other Works : giggler.bsp
qtag.bsp - Quake Tag
================================================================
* Overview *
Capture the Flag is a map where kiling your enemies is not your goal.
To score points, you and your teammates must capture your flag
from the enemy base and return to your home base alive with the flag.
Qflag makes use of a spectacular teams patch coded by Gary Griggs. This
team patch allows for dynamic team scoring, capture the flag, and quake
tag type games. This QuakeC patch's capabilities make it the best team
patch available. For more info on this patch, read the documentation
that comes with this zip file.
Qflag is a quake map designed exclusively for team play. (2 teams)
The objective is NOT to kill your opponents, but to
score points recovering a flag from your enemies. Every flag that
is picked up by a team, will give that team 1 point. Note that fragging
other players is no longer recorded as part of your score, instead the
points (# of attained flags) will be shown in its place.
* How to Create the 2 Qflag Teams *
There are 2 teams to be created and joined in Qflag, red and blue. As each
player enters the game, he starts as a "ghost moron" where the player
cannot interact with any other character or item in the game. At this
time one player must create team red, and one other must create team
blue. Creating a team is simple. At the console if a player types
"create_team", the next available color team is created. Team red is
created first, then team blue. Once these 2 teams have been created
all remaining players must join the team they are going to be on. To join
an existing red team, a player must type "join_red" at the console. To
join the blue team a player types "join_blue" at the console. It is
recomended that team play is in a 2on2, 3on3, 4on4 ... format.
* How to Score *
There are 2 bases in Qflag, Base Red, and Base Blue. Here is an example of
how the Red team would score a point:
The red team has 3 players. (say Red1, Red2, and Red3 for simplicity)
Red1 runs into the Blue base, in search of the flag. Red2 goes with him
so as to protect him. Red3 guards the the Red base for any intruders.
Red1 and Red2 enter the Blue base. Red2 attacks whoever is guarding and
Red1 goes for the flag in the back of the room. Red1 is killed right
after getting the flag. Red did not score because Red1 did not return
to his base with the flag. Since he died with the flag, it respawned
in its original position. In the meanwhile, Red2 kills the enemy,
grabs the flag, and runs back for his own base. If Red2 gets back inside
his base and jumps in the teleport hole, he has scored! If Red2 is
stopped short by an opponent and killed before reaching the teleport
hole in his own base, then he has not scored, and must try again. Note
that any player carrying a flag glows, and has no weapons!
* How to Win *
The first team to 10 points wins. Note that this # can be changed
at the discretion of the players simply by changing the fraglimit.
* Play Information
Single Player : For viewing/learning purposes
Cooperative : No
Deathmatch : Yes. Team Play, 4-8 players recomended.
Difficulty Settings : No
New Sounds : No
New Graphics : No
Demos Replaced : None
Source Included : No
* Construction *
Base : New level from scratch
Editor(s) used : BSP Alpha v0.30
Known Bugs : none.
Build Time : About 4 hours.
* Running QFlag *
place qflag.bsp in quake\id1\maps\
place progs.dat in quake\qteam\
from your quake directory type:
quake -game qteam +map qflag
qflag.bsp and Qteam may only be distributed
provided all text files remain intact.